Justin Gosselin


Since enrolling in college 3D design has been huge for me. Spending days on campus in computer rooms working on my models trying to understand every bit I touched. Working along side equal minded colleagues I found a drive and inspiration that could make me forget about hunger itself!

I've spent the last year diving deeper into 3D art. I completed an Advanced Diploma in Game Development which sparked my interest and just recently completed a Diploma in 3D Game Art through the Center for Distance Education.

I work full time in IT and spend my late nights and lunch breaks to work on personnal projects or reading articles and viewing others works through community forums like polycount.

An avid gamer, I'm a huge Battlefield fanboy, but I try to take time to indulge in a lot of other games ranging from massive mainstream titles to indie mobile games.


  • Hard Surface Modeling
  • Vehicles
  • Weapons


  • 3Ds Max
  • ZBrush
  • MudBox
  • Photshop
  • xNormals
  • UDK
  • Marmoset
  • Mental Ray